

We hope this provides a taste of future interaction paradigms. Hand tracking development is still in its infancy, and there is so much room for improvement and innovation. We had to make changes to most major systems in order to make everything work with this new input type and while controllers are the easiest and more reliable way to play Vacation Simulator, it was important that we add this experimental hand tracking mode to push the limits of the technology to show the edge of what is currently possible. So if its one do you leave it or hit through one. With both views, you can figure out which blocks need to be smashed.

If you see a 2, there are only 2 blocks from the front to the back. In some ways, the games sense of humor is a bit limited, often repeating a 'robots dont have actual emotions' schtick for the lulz. However, the team was able to solve difficult problems and came up with clever solutions that made us realize we could get this to a point where we felt confident people could enjoy it. If you see a 4, then there are 4 blocks from the front to the back. Reallocate your bandwidth and get ready to splash, s’more, snowball, and selfie your way to optimal relaxation.

This originally began as a R&D project to understand what would and would not work with the current state of hand tracking with the initial assumption that we wouldn’t be able to make it work. Welcome to the Vacation Simulator: a rough approximation of VACATION inspired by real human NOT JOBBING.
